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He discovered how to "use" them in triggers.
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Note that I do not state he discovered the commands themselves they were listed in Age of Mythology's documentations. The proper credits would perhaps belong to TwentyOneScore, who actually discovered how to use these commands and had done so many times in his maps, nearly 4 years ago (2003). I do not claim to have "discovered" the commands used to achieve this however. XS version of all appliable effects/conditions Teleport Units in Area (center unit) To Unit Scatter - From Original Location (point) Scatter - From Original Location (center unit) QV Set Unit (OBJECT ID) in Area (Point) QV Set Unit (OBJECT ID) in Area (Center Unit) Army Add/Remove Units in Area (Center Unit) These are all the effects/conditions contained in this set: This is not a mod in the general sense, but rather an add-on to the editor.
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Also take note if the effect/condition name contains "MP" or "SP", signifying whether the effect/condition is designed for Multiplayer or Singleplayer. Those that have counterparts which normally do not work online (Teleport), will not work online. Therefore, people who view a scenario with these effects/conditions do NOT require them installed.Īll effects/conditions, whose standard counterpart works fine online, will also work fine online. They are saved and carried with scenarios that use them. Quest Var Compare Group and Save Highest/Lowest fixed when using > or > Army Add/Remove Unit accepts multiple unit selections, under request of unnamed person.